ANDREW HAMMER & CO.
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ANDREW HAMMER & CO.
set design | production design | art direction
 

ANDREW HAMMER

Andrew Hammer (born June 9, 1988) is a film and television Art Director and Production Designer. He was formally trained as an architect at the Southern California Institute of Architecture (Sci-Arc) and Denmark's Arkitektskolen Aarhus. He was Awarded technical merits for first place in the 2005 and 2006 Architectural Design competition sponsored by the Building Industry Association of Greater Los Angeles/ Ventura, Women’s Council.

Hammer’s residential architecture experience and career began in 2004 with the design of the Daidah, Garant, Modugno and Tigar Residences in the West Ranch Estates and Valencia California. In 2011 he began working with experimental architecture and design firm Oyler Wu Collaborative. Working on a variety of projects from installations to residential and institutional buildings. Projects such as Netscape, Screenplay, Stormcloud, Hi Res Low Rise and the Monarch Taipei Tower.

In 2013 Hammer landed at a renowned award-winning design build firm, Arya Group, to create innovative residential and hospitality projects such as 822 Sarbonne, and Bernardus Lodge. While there he specialized in luxury residential projects ranging from 9-177 million. As part of the design team on an estate for Serge Azria (27740 E Pacific Coast Hwy), the property would later sell for 177 million to Marc Andreessen, breaking a California state record.

Hammer later parlayed these design skill into the entertainment industry where he formed Andrew Hammer & Co. a design practice focused on production design, set design and residential architecture. With the Las Vegas Golden Knights Training Facility being one of the first projects, that list would continue with shows such as Dancing With the Stars, The Price is Right, The Masked Singer, Family Food Fight, and All That - Nickelodeon.

Hammer is a member of IATSE Local 800 Art Directors Guild and the Television Academy

WHAT DO I NERD OUT ON?

Supercross, Formula 1, the Beach and Family!

  • Below is an outline of the steps we’ll be taking together as we design your home. This process is meant to be fun, engaging, and democratic. It will involve sketches, drawings, computer models, lots of ideas – both good + bad - materials, thorough analysis and good humor. I think the best outcomes are the result of following each of the steps below to completion.

    Good design is the synthesis of many disparate ideas into a thoughtful whole, and while the steps listed below represent a linear path, the way we arrive at the final design isn’t always linear. It’s an iterative process, which leads to a product; it’s not a known product from the beginning. The product is the result of following the design process to its logical endpoint. This, I believe, is what makes custom design so exciting and memorable – we create it together based on your specific situation and needs. At the end of the process, you’ll have a thoughtfully designed home and the shared experience of designing it.

    Designers and Architects, for the most part, all use a similar series of steps to arrive at a finished home. There are six general phases:

    Phase 1 Predesign – site analysis, programming, existing conditions, budgeting, code review.

    Phase 2 Schematic Design – basic design concept generation

    Phase 3 Design Development – refinement of the selected design concept from phase 2.

    Phase 4 Construction Documents - detailed drawings, schedules and specs

    Phase 5 Contractor Selection – aid in contract award / negotiation with GC

    Phase 6 Construction Observation – oversee construction + administration of the contract. The phases are sequential and they build on the work completed and agreed to in each preceding phase. We start with the general and refine the design to the very specific. There’s lot of decisions along the way and this gradation organizes those decisions into manageable portions.

  • Below is an outline of the steps we’ll be taking together as we design your Show or Film. This process is meant to be fun, engaging, and democratic. It will involve sketches, drawings, computer models, lots of ideas – both good + bad - materials, thorough analysis and good humor. I think the best outcomes are the result of following each of the steps below to completion.

    Good design is the synthesis of many disparate ideas into a thoughtful whole, and while the steps listed below represent a linear path, the way we arrive at the final design isn’t always linear. It’s an iterative process, which leads to a product; it’s not a known product from the beginning. The product is the result of following the design process to its logical endpoint. This, I believe, is what makes custom design so exciting and memorable – we create it together based on your specific situation and needs. At the end of the process, you’ll have a thoughtfully designed Show or Film and the shared experience of designing it.

    Art Directors and Production Designers, for the most part, all use a similar series of steps to arrive at a finished home. These are the general phases:

    Phase 1 Predesign – site / studio location scout, programming, show / script breakdown, budgeting allocation

    Phase 2 Schematic Design – basic design concept generation

    Phase 3 Design Development – refinement of the selected design concept from phase 2.

    Phase 4 Construction Documents - detailed drawings, schedules and specs

    Phase 5 Contractor Selection – aid in contract award / negotiation with Union Construction Shop

    Phase 6 Construction Observation – oversee construction + set load in with administration of the contract. The phases are sequential and they build on the work completed and agreed to in each preceding phase. We start with the general and refine the design to the very specific. There’s lot of decisions along the way and this gradation organizes those decisions into manageable portions.

  • Production Design

    Architecture

    Art Direction